- Health: Health determines your character's life; when Health is reduced to zero you'll die.
- Mana: Amount of Mana determines your ability to use Skills; you can't use Skills if you don't have any Mana.
- Regenerate: Increases Mana regeneration rate.
- Stamina: Determines Dodge; you can't dodge when you don't have Stamina.
- Recovery: Increases Stamina recovery rate.
- Speed: Determines character movement speed.
- Attack Speed: Determines character attack speed.
- Physical Atk: Increases Physical damage.
- Magical Atk: Increases Magical damage.
- Crit Hit: Increases chances of Critical hit
- Crit Damage: Increases Critical damage.
- Fire Atk: Increases Fire elemental damage.
- Ice Atk: Increases Ice elemental damage.
- Thunder Atk: Increases Thunder elemental damage.
- Poison Atk: Increases Poison elemental damage.
- Holy Atk: Increases Holy elemental damage.
- Darkness Atk: Increases Darkness elemental damage.
- Stun: Increases chances of certain skills stunning opponent.
- Slow: Increases chances of certain skills slowing opponent.
- Bound: Increases chances of certain skills binding opponent.
- Freeze: Increases chances of certain skills freezing opponent.
- Paralysis: Increases chances of certain skills paralyzing opponent.
- Confusion: Increases chances of certain skills confusing opponent.
- Physical Def: Reduces Physical types of damage.
- Magical Def: Reduces Magical types of damage.
- Crit Res: Reduces chances of being hit by Critical damage.
- Crit Tough: Reduces Critical damage.
- Fire Def: Reduces Fire elemental damage.
- Ice Def: Reduces Ice elemental damage.
- Thunder Def: Reduces Thunder elemental damage.
- Poison Def: Reduces Poison elemental damage.
- Holy Def: Reduces Holy elemental damage.
- Darkness Def: Reduces Darkness elemental damage.
- Stun Res: Reduces chances of certain skills stunning yourself.
- Slow Res: Reduces chances of certain skills slowing yourself.
- Bound Res: Reduces chances of certain skills binding yourself.
- Freeze Res: Reduces chances of certain skills freezing yourself.
- Paralysis Res: Reduces chances of certain skills paralyzing yourself.
- Confuse Res: Reduces chances of certain skills confusing yourself.
- Direct Dmg: Ignores your target's Defense and inflicts direct damage.
- Direct Red: Reduces damage taken from Direct Dmg.
- Ultimate Dmg: Increases final damage you dealt.
- Ultimate Red: Reduces final damage you received.
- Status Dmg: Increases final damage (only applies on status).
- Status Red: Reduces final damage (only applies on status).
- Damage Absorb: Absorbs damage caused by opponent (only applies on status).
- Bonus EXP: Gives extra bonus EXP.
- PvP Damage: Increases Damage dealt to other player.
- PvP Toughness: Reduces Damage dealt byother Player.