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  • Health: Health determines your character's life; when Health is reduced to zero you'll die.
  • Mana: Amount of Mana determines your ability to use Skills; you can't use Skills if you don't have any Mana.
  • Regenerate: Increases Mana regeneration rate.
  • Stamina: Determines Dodge; you can't dodge when you don't have Stamina.
  • Recovery: Increases Stamina recovery rate.
  • Speed: Determines character movement speed.
  • Attack Speed: Determines character attack speed.
  • Physical Atk: Increases Physical damage. (Physical damage only used by Sword Master, Sharpshooter, Blood Hunter).
  • Magical Atk: Increases Magical damage (Magic damage only used by Enchantress).
  • Crit Hit: Increases chances of Critical hit
  • Crit Damage: Increases Critical damage.
  • Fire Atk: Increases Fire elemental damage. 
  • Ice Atk: Increases Ice elemental damage. 
  • Thunder Atk: Increases Thunder elemental damage.
  • Poison Atk: Increases Poison elemental damage.
  • Holy Atk: Increases Holy elemental damage. 
  • Darkness Atk: Increases Darkness elemental damage. 
  • Stun: Increases chances of certain skills stunning opponent.
  • Slow: Increases chances of certain skills slowing opponent.
  • Bound: Increases chances of certain skills binding opponent.
  • Freeze: Increases chances of certain skills freezing opponent.
  • Paralysis: Increases chances of certain skills paralyzing opponent.
  • Confusion: Increases chances of certain skills confusing opponent.
  • Physical Def: Reduces Physical types of damage.
  • Magical Def: Reduces Magical types of damage.
  • Crit Res: Reduces chances of being hit by Critical damage.
  • Crit Tough: Reduces Critical damage.
  • Fire Def: Reduces Fire elemental damage.
  • Ice Def: Reduces Ice elemental damage.
  • Thunder Def: Reduces Thunder elemental damage.
  • Poison Def: Reduces Poison elemental damage.
  • Holy Def: Reduces Holy elemental damage.
  • Darkness Def: Reduces Darkness elemental damage.
  • Stun Res: Reduces chances of certain skills stunning yourself.
  • Slow Res: Reduces chances of certain skills slowing yourself.
  • Bound Res: Reduces chances of certain skills binding yourself.
  • Freeze Res: Reduces chances of certain skills freezing yourself.
  • Paralysis Res: Reduces chances of certain skills paralyzing yourself.
  • Confuse Res: Reduces chances of certain skills confusing yourself.
  • Direct Dmg: Ignores your target's Defense and inflicts direct damage.
  • Direct Red: Reduces damage taken from Direct Dmg.
  • Ultimate Dmg: Increases final damage you dealt.
  • Ultimate Red: Reduces final damage you received.
  • Status Dmg: Increases final damage (only applies on status).
  • Status Red: Reduces final damage (only applies on status).
  • Damage Absorb: Absorbs damage caused by opponent (only applies on status).
  • Bonus EXP: Gives extra bonus EXP.
  • PvP Damage: Increases Damage dealt to other player.
  • PvP Toughness: Reduces Damage dealt byother Player.